Santa Ragione Faces Uncertain Future After Steam Blocks Hors

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Santa Ragione Faces Uncertain Future After Steam Blocks Hors

Messagede igxccom » 28 Nov 2025, 07:22

For mobile gamers who also explore PC titles, the indie gaming scene often brings some of the most daring and experimental experiences. But the recent news surrounding Santa Ragione’s upcoming horror game, Horses, has put a spotlight on the fragile reality small studios face when distribution platforms reject their titles. Valve recently informed the Italian developer that Horses cannot be released on Steam, citing content concerns, leaving the studio worried about its survival.

The decision has serious implications. Steam accounts for over 75% of the PC gaming market, and being blocked from the platform means that Horses may struggle to recoup its development costs. Santa Ragione has set aside funding to support the game for six months post-launch, but beyond that, the studio may be unable to continue operations. Co-founder Pietro Righi Riva explained that unless Horses performs exceptionally well on other platforms, future projects may be impossible. For mobile-first players who redeem Steam Game Keys and rely on Steam for discovering new indie titles, this highlights the importance of platform accessibility for small developers.

The controversy centers on a specific scene in Horses where a man and his daughter visit a farm, which may have triggered Valve’s content filter. In the game, players interact with “horses” that are humans wearing masks, and the scene in question involves guiding a naked adult character while a child is present. Though Santa Ragione insists the scene is not sexual, Valve’s automated messaging explained that any content perceived to depict sexual conduct involving minors—even in ambiguous situations—is prohibited. The studio has since altered the character to be an adult woman, but Steam has made it clear that the game will not be reconsidered for release.

Despite the Steam ban, Horses will launch on other platforms, including the Epic Games Store, GOG, Itch.io, and Humble. These storefronts demonstrate that alternative PC marketplaces can provide a lifeline for developers producing unconventional content. Mobile gamers who are used to redeeming Steam Game Keys may want to expand their reach to these platforms to access unique indie experiences that push creative boundaries.

The broader context is also worth noting. Earlier this year, Steam removed hundreds of titles in a crackdown on adult content, influenced by pressure from payment providers. This has raised concerns about the impact of monopolistic decisions on indie developers and the diversity of available games. UKIE, the UK trade body, emphasized the importance of trusted age-rating systems rather than blanket platform removals to protect experimental work while maintaining consumer safety.

For players who value creativity and unique gaming experiences, the Horses situation is a reminder that platform policies can determine which games thrive and which struggle to reach audiences. Indie titles often take risks in theme, design, or narrative, and supporting these projects on platforms beyond Steam is essential for maintaining a diverse gaming ecosystem.

In conclusion, Santa Ragione’s battle with Steam underscores the challenges indie developers face when their work does not fit mainstream content guidelines. While Horses will still be available on alternative PC stores, the story highlights the critical role of distribution in ensuring that innovative and experimental games reach the players who want them. Mobile gamers who usually redeem Steam Gift Card can broaden their horizons by exploring these other platforms to support indie creativity.
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